Like areas of wilderness, settlements such as the Nopon Village were thriving with life.Īfter an attempt to combat invading Mechon resulted in the death of Fiora, Shulk’s childhood friend and love interest, he and Reyn, another longtime buddy, set out to avenge her death and destroy all Mechon. However, the impetus driving the game forward initially was more personal: a quest of revenge. This grand scale of ancient conflict informed the antagonism felt between the Homs and Mechon and eventually came to the fore when the titans once again awoken. The titans, the natural Bionis and the mechanical Mechonis, remained frozen in battle, an analogy for the perpetually warring species calling them home. An uncommon setup amongst video games, I was immediately intrigued by this concept. Reminiscent of the World Turtle myth, Xenoblade Chronicles opened with an origin story of the two dueling titans that all life lived upon. Featuring an enthralling storyline, active combat reminiscent of MMORPGs, a robust collection of interlocking gameplay systems, and expansive areas chock full of enemies and distractions, it was a supremely enjoyable, highly addictive experience that has me seriously contemplating jumping into Xenoblade Chronicles X. Half a year after it was localized for the European market, and with British voice-acting still intact, it released here on April 6, 2012. Originally published by Nintendo of Japan on June 10, 2010, it took the grassroots Operation Rainfall movement for it to see the light of day in the United States. Instead, I was immediately hooked on Monolith Soft’s seminal Wii RPG and saw credits within a month, having found a couple hours for it each night. So before I started Xenoblade Chronicles, I was fearful it’d take me months to complete. While I have a soft spot for them, I just don’t have the time to devote to lengthy RPGs like I used to.
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